Make a donation
Free and royalty-free sounds library for yours commercial or personal projects.
Logo of the website BigSoundBank.com
Logo of the website BigSoundBank.com
⚠️ BigSoundBank needs you to stay alive! Make a (small) donation ⚠️

Escalator 2

Click here to listen to this sound (#3065)


or URLs (permalinks)
How to download and/or use these sounds?

0.00$ and Royalty Free! (+ info here)

Free and royalty-free sounds library for yours commercial or personal projects.

However, in a pay audio library, this sound would cost $5. So do not hesitate to make a small donation, or buy a t-shirt !

I am stationary, at the top of an escalator going up, at the metro exit.

Click here to listen to this sound (#3065)


How to download and/or use these sounds?

0.00$ and Royalty Free! (+ info here)

Free and royalty-free sounds library for yours commercial or personal projects.

However, in a pay audio library, this sound would cost $5. So do not hesitate to make a small donation, or buy a t-shirt !

Technical details

Duration: 00:14
UCS Category: Machines / Escalator (MACHEscl) (?)The UCS, for "Universal Category System", is a public domain initiative by Tim Nielsen, Justin Drury and Kai Paquin, among others. This is a list of fixed and consistent categories for classifying sound effects. It provides consistency in a filename structure to make naming and categorizing easier for anyone who maintains their own personal or professional library. This sound library meets the UCS 8.2 categorization. Click to display the full UCS list.
Type: Alone sound
Channels: Stereophonic (?)- Monophonic : Is single-channel. Typically there is only one microphone, one loudspeaker.
- Stereophonic : Is a method of sound reproduction that creates an illusion of directionality and audible perspective.
- Ambisonic : aims to create a multi-channel sound space. Used, for example, in virtual reality.

Disposition: ORTF (?)This is the placement of microphones for multitrack sound (from 2 microphones). Click to learn more.
Conditions: Outdoor (?)A "studio" sound has been recorded in a reverb-free place.

An "outdoor" sound contains disruptive elements. The sound is not totally pure. There is sometimes a little wind, some rumors, etc.

A "indoor" sound usually contains a strong reverb. It can not, for example, be used to sound an image taken outdoors.

Realism: Real (?)Un son "Real" à été enregistré en condition réel. Par exemple : Un brossage de dent avec dentifrice.

Un son "Idealized" à été enregistré en condition réel mais en ne gardant cherchant à coller au plus près de l'idée qu'on se fait de ce son. Par exemple : Un brossage de dent sans dentifrice.

Un "Foley" à été enregistré en studio, avec des astuces de bruiteurs. Par exemple : Un brossage de dent imité avec une brosse à ongle.

Sampling Rate: 48,000 Hz (?)Search : Defines the number of samples per seconds taken from a continuous signal to make a discrete signal. The unit for sampling rate is hertz.

- 44,100 Hz : CD Audio quality.
- 48,000 Hz : The standard used by professional digital video equipment such as tape recorders, video servers, vision mixers and so on.
- 96,000 Hz : DVD-Audio, some LPCM DVD tracks, BD-ROM (Blu-ray Disc) audio tracks, HD DVD (High-Definition DVD) audio tracks.

Bit depth: 24 Bits (?)More : In digital audio, bit depth describes the number of bits of information recorded for each sample.

- 16 bits : CD quality audio. A standard used by media professionals.
- 24 bits : DVD-Audio, which can support up to 24-bit audio.

Equipment: SoundDevices MixPre-3 Recorder and Neumann KM184 Microphones (?)Equipement matériel
Author: Joseph SARDIN

Sound n°: 3,065

Cut out following the dots